Welcome! Chances are that you just became a wizard on Hyperborea. Congratulations. Being a wizard on Hyperborea means that you are not longer an active part of the game play that is going on. Wizards are the persons that maintain and expand the game. They do this by making new monsters, quests or areas. As a wizard, you need to know a number of things. This page tries to tell you most of them.
First, read the wiz help. 'help wizrules' on the mud!
Setting yourself up
Wizards are people who want to get some work done. That is why each wizard usually has a few private rooms. Every wizard should have a workroom. That is the room where you end up when you log in to the game and where others will not disturb you. Having a workroom also allows you to create new monsters or items (called objects) and test them until they are good enough to be evaluated by the archwizards.
For now, copy the default workroom to your directory to get started.
'cp' is a new command that you gained when you became a wizard, and it used to copy files. In this case, it copies the file workroom.c, which can be found in the directory /std, to the current working directory, which is called '.'. Wizards who have any UNIX experience will feel immediately at home. Windows users will need to get used to the following commands:
Programming
Creating new objects on an LP Mud means that you have to program the objects. Fortunately, we have already done a lot of work that you can re-use. Before you can get started, you will need to learn the programming language that is used on MUDs. The language is called LPC, which means LP-Mud C language. Those familiar with any programming language that resembles the language C and the concepts of object orientation will not have too much problems learning to code. An excellent tutorial on the language has been written by Betard, who is not only a wizard on Hyperborea, but also one of the leading archwizards of Nannymud. The tutorial can be found here. Another tutorial can be found here.
Creating new areas and objects
There are some procedures for creating your own areas on Hyperborea. They are listed in the wizard documentation, but a small summary is included here.
Although all these rules might seem to be overkill, each of them was created after they turned out to be necessary. If you have good arguments, you can always deviate from them, but you need to get permission beforehand!
Balance
One of the first things that new wizards tend to do is created huge mazes that cannot be mapped (ie. have random exits) or code monsters that can only be beaten by the highest level players. Do not bother, we will not approve such areas for the game, so you do not need to waste any effort on it.
Once you have worked your way through Betard's tutorial and looked at our own wizard documentation and code examples, you can start working on an area of yourself. Try not to make your first area too large, 25 rooms with monsters (also known as NPCs, or Non-Playing Characters) is already a good deal of work.
Hyperborea strives to be a game with few typos and bugs. Before you submit your area for review, you should test it yourself. Make sure you can look at everything that you mention. Make sure monsters have genders, etc. Have eye for detail.