Introduction
Congratulations! Most likely, you have just joined the ranks of the Wizards of Hyperborea. This means that you have completed your mission as a player, and have now grown into a new position. This document describes the responsibilities of you as a wizard, and some guidelines that you should follow. Please notice that we use the word guidelines, and not rules. Unlike players, as a wizard, you will be allowed to break these guidelines if you really feel that you should do that.
Position of the wizard
In the world of Hyperborea, players should consider the wizard as someone mysterious and somewhat frightening. The wizard is someone who has reached a higher level of power and understanding than mere mortals. The wizard is involved with many powerful forces that shape the fundamental structures and items of Hyperborea. As a wizard, you should always realise that you are no longer part of the game, but that you define the game!
Non-interference
The most important guideline that you, as a wizard, should keep in mind is the non-interference guideline. With non-interference, we mean that as a wizard, you are not allowed to influence players, or the way they play the game. Examples of undesirable behaviour are giving out hints to players, excessive participation in discussions on player accessible bulletin boards, healing players or restoring equipment that they lost, etc. Of course, there are exceptions that might lead to you violating these rules. With good reasons, that is not necessarily a problem. For example, giving a new player a few hints on how to get started is perfectly acceptable. If discussions on a bulletin board are offensive, or directly aimed at certain persons, you even have the moral obligation to interfere. Healing and restoring is something you should avoid at all costs, no matter how players complain. There is more than enough money, equipment and healing available on Hyperborea.
Socializing
Everything said before could be interpreted as wizard being people who do not interact with players in any way. This is very untrue. Wizards are as important in the social aspects of the game as players are. There is absolutely nothing against wizards who use public channels to chat with players. Also, you are more than welcome to participate in a nice play of Uno, or a bit of socializing in the junk room. But while you are doing that, keep two things in mind: Firstly, the non-interference guideline is important, even while you are socializing. As long as the chatter does not involve gameplay, feel free to participate. Secondly, while you interact with players in a socializing way, keep in mind that you are not in your role of wizard. Once you go back to your workroom, you become Wizard again. Like Tolkien wrote, and Sandman's plan so clearly states: make sure that players realise the following:
Do not meddle in the affairs of wizards,
for they are subtle and quick to anger.
- Gandalf
Suggestions of players
While you are doing your wizard stuff, players will unquestionably present you with a lot of suggestions on how the game can be improved. A lot of those suggestions range from plain out silly: "I want an armor that will make sure that the frost giant cannot hit me, and I want it now and for free", to suggestions like "I feel that there should be more blunt weapons in the game so that Clerics can use them". There are a few ways you can deal with these remarks. The best approach is ask players to address the suggestions on the bulletin boards. If the idea or suggestion is clearly related to the Guild of the player, let them post on the Guild boards. Keep in mind that, because of the non-interference guideline, wizards will not interfere in guild discussions! Once the guildmaster decides that the suggestion is a valid one, and that there are enough arguments in favour of the idea, she or he will post a message on the guildleader board. The guildleader board is accessible to all wizards and players alike, since it addresses issues about the game, and not gaming issues themselves. If the suggestion is a general suggestion, ask the player to post it on the bulletin board in the adventurers guild. For now, the general adventurers guild bulletin board can be treated
just like the guildmaster bulletin board.
Building an area
The main goal of a wizard is to expand Hyperborea by building an area. There are only a few restrictions on area building.
While you are building you area, you can always ask other wizards for help. This help can range from providing you with ideas, just listing to you swearing because the computer refuses to cooperate, or by giving you coding help. A few hints and tips:
If you are going to make a quest in your area, you should also provide a walkthrough that can be used for tech review later on. See the rules online that deal with test playing.
Area Reviews
Your area will undergo the following reviews:
Privacy
Privacy is something which is very important. As a wizard, you will have full access to all chatlines that players can have. This includes all guild lines, the token line and the chat line. If you hear something on one line, please do not relay this information.
You will have the snoop command. By using the snoop command, you will see everything a player sees. DO NOT USE THE SNOOP COMMAND UNLESS YOU HAVE A VERY GOOD REASON. If you do use snoop, tell the player that you snoop what you are doing. Only high wizards and archwizards are allowed to snoop without the knowledge of a player, and only if they think they need that information to point out breaking of rules or other issues that influence game play.
Also, all players have email addresses. After you reach the level of full wizard, you will be able to see them. Do not use this information unless absolutely required, and NEVER share this information with someone else!
Final words
Even though you are now a mighty wizard, that does not mean that you are not involved to have fun anymore. Having a good time is still the most important part of being on Hyperborea. Being a wizard only means that the way you have fun changes a bit. You will notice soon enough that there are as much interesting things going on for wizards as there are for players. Finally, you can read this overview for new wizards too.